Ida Guibert

Artist & filmaker

Souffle-Court

Interactive installation, radios, speakers, leds system, electronic switcher, Arduino, 15', France, 2021

As part of an internship, I worked with the Center for Studies and Research in Computer Science and Communications (Cédric), a laboratory affiliated with the CNAM in Paris. My supervisors were conducting research on emotion detection and its applications in interactive arts. For my part, my work consisted of designing and prototyping an emotionally adaptive pervasive game: an in-situ game, based on electronic hardware, that adapts in real time to the player’s emotions.

My proposal was largely based on breathing. On the one hand, the objects in the set “breathed,” and on the other hand, the player could activate switches by holding their breath. In addition, the player’s emotional states—as determined by the physiological sensors we had available—transformed the atmosphere of the room in real time (light and sound).

With Victor Couturieux, Icare Bamba and the Cédric.