Videogame, master thesis about incrustation of indexical images
Interactive digital art, 13′, 2022
Emilia 405 is the interactive experience link to a research thesis on the integration of indexical images in video games. The experience is a narrative walking simulator with a strong metadiscursive dimension. The player is sent into a simulation to solve a problem linked to subject E.405, a virtual copy of a certain Emilia, a criminal under surveillance using simulation prediction technologies. Gradually, it becomes clear that a larger problem is at work, one that seems to disrupt the very nature of the simulation.
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The game integrates indexical images in a metadiscursive and fictional sense, showing both Emilia’s relationship to her double, and the model and her original in the process of digital creation.
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The process of creating Emilia’s 3D model using photogrammetry.
With the help of Icare Bamba and Guillaume Alves.
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