Videogame, master thesis about incrustation of indexical images
Interactive digital art, 13′, 2022
Emilia 405 is the interactive experience link to a research thesis on the integration of indexical images in video games. The experience is a narrative walking simulator with a strong metadiscursive dimension. The player is sent into a simulation to solve a problem linked to subject E.405, a virtual copy of a certain Emilia, a criminal under surveillance using simulation prediction technologies. Gradually, it becomes clear that a larger problem is at work, one that seems to disrupt the very nature of the simulation.
![](https://ida-gibber.com/wp-content/uploads/2023/01/Emilia_3.png)
The game integrates indexical images in a metadiscursive and fictional sense, showing both Emilia’s relationship to her double, and the model and her original in the process of digital creation.
![](https://ida-gibber.com/wp-content/uploads/2023/01/Emilia_3d.png)
The process of creating Emilia’s 3D model using photogrammetry.
With the help of Icare Bamba and Guillaume Alves.
![](https://ida-gibber.com/wp-content/uploads/2023/02/Cover_Emilia.png)